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Angie here for a very small update! And way groggy from a nap.

I want to start off by saying, the Void DA needs a sweet DA ID to complete the page. If anyone wants to knock one out please toss it my way! It doesn't have to be anything flashy and doesn't have to have characters on it. So if any of you are interested please note it to the Void DA and I'll take a look. I'll put them up for voting if I get more than one entry.

Void News

Void now has a Twitter for those of you that like tiny and numerous updates, you can find it [link] here.

Void Art Showcase
If you would like to showcase some Void related art, please note it to this account and I'll display it here. Please only 1 image at a time, you can send me a new one after your last one has been showcased. I will put images up in the order they have been received.

None this week, slackers! The art doesn't have to be brand new just so you know.

Now for this week's question

What is your process when you make a comic? Do you work purely from thumbnails? Start out from a script?

Random Battles of the Week

This week's theme is Tournament matches! Void's Battle Archive is currently broken so I could only go back so far, tried to give some good old non SDT Tournament matches some love.

Estrella D' Muerte vs. P2 [link]
Charlie vs. Indigo [link]
Traveler vs. Veronica Nightingale [link]

And that's it for now! Please direct any questions or comments related to the DA to :iconangieness::iconkotori-ky:

ENTERVOID [link]

Launched in 2002, EnterVOID offers artists a place to hone their artistic skills in a competitive and cooperative environment. Once artists create an original character, they are able to challenge any other artists on the site to a comic battle. Upon completion, a community of artists gives helpful critiques and advice on how to improve each artist’s craft even further. With hundreds of unique characters and thousands of artists, EnterVOID is a haven for those seeking to improve their comic creation skills.

Alumni of EnterVOID feature the talented Sheldon ("Supertron") Vella, Kenneth ("Madame Mirage") Rocafort, Eisner-nominated James ("Wonton Soup") Stokoe, and many others with published works.

EnterVOID.com features thousands of comics from a globally diverse set of artists, covering nearly every genre of storytelling and artistic style. We recently re-launched with a brand-new design and features to bring increased levels of interactivity for comic artists.

Devious Comments

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:iconcorny63:
My comic process is usually just jumping right into thumbing, then penciling, inking and coloring. I don't wait until I've finished all of one step before I start the next, meaning I'll start completing pages before I finish penciling them all.
:iconscarn:
My comic-ing process is actually in a bit of a change, as I've increased my paper size.

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DON'T GO HERE!
[link]
:icondustin-c:
i start by choosing my opponent, thinking of some way for the characters to interact in an interesting way, then i come up with the story based upon and built from that single interesting idea.

then thumbnails>big sketchs>lineart>color>fancy word bubbles>yadda>yadda>yadda

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Believe what you want, but watch what i do.
:icondocpye:
I usually dream up an idea that works for both characters' respective backstories, then go about thumbing it. I try work one step at a time for the whole comic, so I'll thumb everything, then pencil everything, then go about inking and lettering. I have found this usually leads to me planning out like 20 pages over, though. :(

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Without Wax, TT
:iconmechatoast:
The idea comes first, then usually sits in my head awhile rolling around like a snowball getting bigger and bigger. When it's finally too big for my head, I start writing and thinking about artists. I try to pick artists based on the visual style of the story and make it a good fit. Once the writing is done, I ship the thing off to the artist in an email and hope for the best. It's that last part that I should probably work on... I'd prefer a closer interaction with my artists, but I also don't want to crowd them and tell them how to draw.

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*entervoid
:iconkotori-ky:
I start with my character's storyline and where I'd like her to go. Then I hunt up an artist that is also interested in storyline progression and see if both of us can help the other out. I prefer doing collab/join scripts and build my thumbs after that. Once thumbs are done I work each page one at a time, I don't sketch each page out beforehand. Once pages are done, I do final dialog to fit the pages(sometimes they change a bit from the thumbs, but not by much) and run it by my opponent to make sure it all stays IC and fits. :}

So it's Plan>Search>;Plot>Thumb>Sketch>Finalize Pencils>Ink(once all pages are done)>Text(I still run screaming from coloring... eheh)

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What garlic is to food, insanity is to art.
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:icondawgmastas:
Thumbnails, maybe a few sketches then drawing. If it's a long comic (like a few I am currently thinking over), it's more of a process. Involving character designs, and outlines. and writing down key points I want to remember.

I wouldn't really make a script unless I was a writer and that was it. Otherwise, thumbnails ARE the script and I know where I am going or would already be working from a script or an outline from a writer.

To go more in depth to the process of writing, I usually use real life experiences for inspiration OR I just take a cliched way of story telling and mock the hell out of it. Though, I dunno if people ever get that :x

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"It's not pink, it's fuchsia!"
:iconmister-kent:
Fascinating Battles this week!

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